Video game

2024

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Mr. Chaussette Battle Tournament

This game has beat them up gameplay with cameras and artistic styles evolving throughout the game. The game's main objective will be to complete all the chapters of the story mode and defeat Mr. Sock to win the tournament. To get there, the fighters must explore the environment and cooperate to face powerful enemies.

Engine :

Unreal Engine

Genre :

Beat them up

Platform :

Console . PC

Duration :

5 mounth

Role :

Ux.Ui Design . System Design

Team size :

14

Video game

2024

Mr. Chaussette Battle Tournament

This game has beat them up gameplay with cameras and artistic styles evolving throughout the game. The game's main objective will be to complete all the chapters of the story mode and defeat Mr. Sock to win the tournament. To get there, the fighters must explore the environment and cooperate to face powerful enemies.

Engine :

Unreal Engine

Genre :

Beat them up

Platform :

Console . PC

Duration :

5 mounth

Role :

Ux.Ui Design . System Design

Team size :

14

During this project, I designed user interface mockup and integrated them into Unreal Engine. I also wrote technical and conceptual documentation to structure the processes efficiently. Finally, I contributed to the development of game design by creating game mechanics.

Mockup Menu

Mockup HUD

Methodology

  1. Reference research and analysis and first mockup in Figma

  1. Improving mockups with artist feedback

  1. Element placement and animation in Unreal Engine

  1. Respacing of basic elements by the artists' creations

Methodology

  1. Reference research and analysis and first mockup in Figma

  1. Improving mockups with artist feedback

  1. Element placement and animation in Unreal Engine

  1. Respacing of basic elements by the artists' creations

Team

Dylan CHARLERY Tech Designer

Céline Dumont Producer

Hugo GASPAR Ui.Ux Designer & System Designer

Gabriel GROLEAS System Designer & Sound Designer

Nicolas MARTEL Level Design

Julien MARTINEZ Tech Designer       

Alexis THERON Level Designer

Anthony CABALLERO VFX Artist

Claire DELEAGE Environment Artist & Tech Artist

Claire DIEU Character Artist 3D

Charlélie GUITIERREZ Concept Artist

Andréa MARTINOTY Environment Artist & Level Artist

Fadilla MECHETI-SELMI Character Artist 2D & UI Artist

Julia SICRE Environment Artist

Dylan CHARLERY Tech Designer

Céline Dumont Producer

Hugo GASPAR Ui.Ux Designer & System Designer

Gabriel GROLEAS System Designer & Sound Designer

Nicolas MARTEL Level Design

Julien MARTINEZ Tech Designer       

Alexis THERON Level Designer

Anthony CABALLERO VFX Artist

Claire DELEAGE Environment Artist & Tech Artist

Claire DIEU Character Artist 3D

Charlélie GUITIERREZ Concept Artist

Andréa MARTINOTY Environment Artist & Level Artist

Fadilla MECHETI-SELMI Character Artist 2D & UI Artist

Julia SICRE Environment Artist

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