In this project, which I worked on for several months, I held several roles: game designer, level designer, UI/UX designer, and 2D artist. The project, which was already three years old, was ongoing when I joined. It had undergone a number of changes and was starting to lose coherence. I therefore reworked the entire game design and created a game design document (GDD) to align the team’s vision. At the same time, I designed the interfaces for the mobile application as well as all associated visuals, including those for the board game. Finally, I also supervised the implementation of playtests to refine the user experience.