Video game

2024-2025

CyberBoom

You're part of the special forces of the CyberCity police force. Your mission is to find and defuse the bomb that a CyberCriminal has hidden in the city. To accomplish your mission, you'll need to find and solve all the disarming modules as a team.

Engine :

Unity

Genre :

Puzzle & Board

Platform :

Board . Smartphone

Duration :

5 days (dispersed over one year)

Role :

Ux.Ui Design . System Design . 2D Artist

Team size :

7

Video game

2024-2025

CyberBoom

You're part of the special forces of the CyberCity police force. Your mission is to find and defuse the bomb that a CyberCriminal has hidden in the city. To accomplish your mission, you'll need to find and solve all the disarming modules as a team.

Engine :

Unity

Genre :

Puzzle & Board

Platform :

Board . Smartphone

Duration :

5 days (dispersed over one year)

Role :

Ux.Ui Design . System Design . 2D Artist

Team size :

7

In this project, which I worked on for several months, I held several roles: game designer, level designer, UI/UX designer, and 2D artist. The project, which was already three years old, was ongoing when I joined. It had undergone a number of changes and was starting to lose coherence. I therefore reworked the entire game design and created a game design document (GDD) to align the team’s vision. At the same time, I designed the interfaces for the mobile application as well as all associated visuals, including those for the board game. Finally, I also supervised the implementation of playtests to refine the user experience.

Team

Nino Didier Developer

Hugo Gaspar Ui.Ux Designer & Sound Design

Thomas Mouranchon Game Programmer

Clément Monello Game Programmer

Rémi Faynot Developer & Project Manager

Samuel Hebrard 3D Artist

Hugo Bagne 3D Artist

Nino Didier Developer

Hugo Gaspar Ui.Ux Designer & Sound Design

Thomas Mouranchon Game Programmer

Clément Monello Game Programmer

Rémi Faynot Developer & Project Manager

Samuel Hebrard 3D Artist

Hugo Bagne 3D Artist

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